kokomi.js
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kokomi.js
Classes
AnimationManager
Animator
AssetManager
Base
BasicPanorama
Bender
Box
CameraControls
Caustics
Center
Clock
Component
ContactShadows
CubemapQuad
CustomEffect
CustomMaterial
CustomMesh
CustomPoints
CustomShaderMaterial
DecalGeometry
DoubleFBO
DragDetecter
Environment
FBO
FBXLoader
FirstPersonCamera
Float
FullScreenQuad
Gallery
GlassMaterial
GPUComputer
Html
HyperbolicHelicoidGeometry
ImagePanorama
IMouse
InfiniteGallery
Joystick
Keyboard
LightFormer
MeshPhysicsObject
MeshReflectorMaterial
MeshReflectorMaterialImpl
MeshTransmissionMaterial
Moji
MojiGroup
OrbitControls
OrthographicCamera
PackedMipMapGenerator
PanoramaGenerator
PersistenceEffect
Physics
RaycastSelector
RayMarchingQuad
RectAreaLightHelper
Reflector
RenderQuad
RenderTexture
Resizer
ScreenCamera
ScreenQuad
ShaderToyElement
Sparkles
SphubeGeometry
Stage
Stats
SVGLoader
Text3D
TextMesh
ThinFilmFresnelMap
ThirdPersonCamera
TrailTexture
TrailTextureImpl
UniformInjector
Viewer
Voxelizer
WheelScroller
Interfaces
_CSMParam
AnimatorConfig
AssetManagerConfig
BaseConfig
BasicPanoramaConfig
BoxConfig
CausticsConfig
CenterConfig
ContactShadowsConfig
CreatePolygonShapeConfig
CSMPatchMap
CustomEffectConfig
CustomMeshConfig
CustomPointsConfig
DoubleFBOConfig
DragDetecterConfig
EnvironmentConfig
FBOConfig
FirstPersonCameraConfig
FloatConfig
GalleryConfig
GPUComputerConfig
HorizontalGalleryConfig
HtmlConfig
iCSMShader
ImagePanoramaConfig
InfospotConfig
JoystickConfig
LightFormerConfig
Loaders
LoadGLTFConfig
LoadVideoOptions
MeshPhysicsObjectParams
MeshReflectorMaterialConfig
MeshTransmissionMaterialConfig
MojiConfig
OrbitControlsConfig
OrthographicCameraConfig
PersistenceEffectConfig
PlaneConfig
PresetItem
ReflectorConfig
RenderTextureConfig
ResizerConfig
ResourceItem
SceneConfig
ScreenCameraConfig
Scroll
SparklesConfig
StageConfig
ThirdPersonCameraConfig
Vector3
ViewerConfig
Voxel
Type Aliases
AllMaterialParams
CanvasSize
CSMBaseMaterial
Form
HTMLAssetElement
iCSMParams
iCSMUpdateParams
MeshReflectorMaterialProps
PanoramaConfig
ResoureList
ResoureType
Variables
DEFAULT_DRACO_DECODER_PATH
extendMaterial
getCameraCSSMatrix
getObjectCSSMatrix
NormalScroller
Functions
adaptMobileDOM
applyViewScissor
beautifyRender
calcObjectPosition
calcPerspectiveScreenSize
calcTransformFov
cloneUniform
cloneUniforms
computeCurl
computeViewWindowScale
convertBufferAttributeToVector
convertGeometryToShape
createPolygonShape
detectDeviceType
downloadBlob
enableRealisticRender
enableShadow
enableSRGBColorSpace
epsilon
expandColor
exportGLTF
fixShapeGeometryUV
flatModel
getBaryCoord
getBound
getBoundsVertices
getCSSMatrix
getEnvmapFromHDRTexture
getEnvmapFromScene
getImageData2DArrayFromCanvas
getPointsInPath
getPositionCentroids
getUniformFromAsset
getViewport
hyperbolicHelicoidFunction
isFloat32Array
isObjectBehindCamera
isObjectVisible
isVector
iterateBuffer
loadCubemapFromImgs
loadFBX
loadFont
loadGLTF
loadHDR
loadTextureFromImg
loadVideoTexture
makeBuffer
mapShader
normalizeVector
objectScale
objectZIndex
optimizeModelRender
patchShader
polySort
preloadImages
preloadSDFFont
preventDefaultAndStopBubble
printModel
range
RoomEnvironment
roundedRect
sample
sampleParticlesPositionFromMesh
sampleSize
saturate
saveArrayBuffer
saveString
shuffle
sleep
smoothNormal
sphubeFunction
usePropAsIsOrAsAttribute
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
Light
Dark
On This Page
Classes
Animation
Manager
Animator
Asset
Manager
Base
Basic
Panorama
Bender
Box
Camera
Controls
Caustics
Center
Clock
Component
Contact
Shadows
Cubemap
Quad
Custom
Effect
Custom
Material
Custom
Mesh
Custom
Points
Custom
Shader
Material
Decal
Geometry
Double
FBO
Drag
Detecter
Environment
FBO
FBX
Loader
First
Person
Camera
Float
Full
Screen
Quad
Gallery
Glass
Material
GPU
Computer
Html
Hyperbolic
Helicoid
Geometry
Image
Panorama
I
Mouse
Infinite
Gallery
Joystick
Keyboard
Light
Former
Mesh
Physics
Object
Mesh
Reflector
Material
Mesh
Reflector
Material
Impl
Mesh
Transmission
Material
Moji
Moji
Group
Orbit
Controls
Orthographic
Camera
Packed
Mip
Map
Generator
Panorama
Generator
Persistence
Effect
Physics
Raycast
Selector
Ray
Marching
Quad
Rect
Area
Light
Helper
Reflector
Render
Quad
Render
Texture
Resizer
Screen
Camera
Screen
Quad
Shader
Toy
Element
Sparkles
Sphube
Geometry
Stage
Stats
SVG
Loader
Text3
D
Text
Mesh
Thin
Film
Fresnel
Map
Third
Person
Camera
Trail
Texture
Trail
Texture
Impl
Uniform
Injector
Viewer
Voxelizer
Wheel
Scroller
Interfaces
_
CSM
Param
Animator
Config
Asset
Manager
Config
Base
Config
Basic
Panorama
Config
Box
Config
Caustics
Config
Center
Config
Contact
Shadows
Config
Create
Polygon
Shape
Config
CSM
Patch
Map
Custom
Effect
Config
Custom
Mesh
Config
Custom
Points
Config
Double
FBO
Config
Drag
Detecter
Config
Environment
Config
FBO
Config
First
Person
Camera
Config
Float
Config
Gallery
Config
GPU
Computer
Config
Horizontal
Gallery
Config
Html
Config
i
CSM
Shader
Image
Panorama
Config
Infospot
Config
Joystick
Config
Light
Former
Config
Loaders
Load
GLTF
Config
Load
Video
Options
Mesh
Physics
Object
Params
Mesh
Reflector
Material
Config
Mesh
Transmission
Material
Config
Moji
Config
Orbit
Controls
Config
Orthographic
Camera
Config
Persistence
Effect
Config
Plane
Config
Preset
Item
Reflector
Config
Render
Texture
Config
Resizer
Config
Resource
Item
Scene
Config
Screen
Camera
Config
Scroll
Sparkles
Config
Stage
Config
Third
Person
Camera
Config
Vector3
Viewer
Config
Voxel
Type Aliases
All
Material
Params
Canvas
Size
CSM
Base
Material
Form
HTML
Asset
Element
i
CSM
Params
i
CSM
Update
Params
Mesh
Reflector
Material
Props
Panorama
Config
Resoure
List
Resoure
Type
Variables
DEFAULT_
DRACO_
DECODER_
PATH
extend
Material
get
Camera
CSS
Matrix
get
Object
CSS
Matrix
Normal
Scroller
Functions
adapt
Mobile
DOM
apply
View
Scissor
beautify
Render
calc
Object
Position
calc
Perspective
Screen
Size
calc
Transform
Fov
clone
Uniform
clone
Uniforms
compute
Curl
compute
View
Window
Scale
convert
Buffer
Attribute
To
Vector
convert
Geometry
To
Shape
create
Polygon
Shape
detect
Device
Type
download
Blob
enable
Realistic
Render
enable
Shadow
enable
SRGB
Color
Space
epsilon
expand
Color
export
GLTF
fix
Shape
Geometry
UV
flat
Model
get
Bary
Coord
get
Bound
get
Bounds
Vertices
get
CSS
Matrix
get
Envmap
From
HDR
Texture
get
Envmap
From
Scene
get
Image
Data2
D
Array
From
Canvas
get
Points
In
Path
get
Position
Centroids
get
Uniform
From
Asset
get
Viewport
hyperbolic
Helicoid
Function
is
Float32
Array
is
Object
Behind
Camera
is
Object
Visible
is
Vector
iterate
Buffer
load
Cubemap
From
Imgs
load
FBX
load
Font
load
GLTF
load
HDR
load
Texture
From
Img
load
Video
Texture
make
Buffer
map
Shader
normalize
Vector
object
Scale
object
Z
Index
optimize
Model
Render
patch
Shader
poly
Sort
preload
Images
preload
SDF
Font
prevent
Default
And
Stop
Bubble
print
Model
range
Room
Environment
rounded
Rect
sample
sample
Particles
Position
From
Mesh
sample
Size
saturate
save
Array
Buffer
save
String
shuffle
sleep
smooth
Normal
sphube
Function
use
Prop
As
Is
Or
As
Attribute
kokomi.js
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