kokomi.js
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    Class Center

    By extending this class, you can make your components keep their own state and animation.

    Demo: https://kokomi-js.vercel.app/examples/#component

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    back?: boolean
    base: Base
    bottom?: boolean
    bound:
        | {
            boundingBox: Box3;
            boundingSphere: Sphere;
            center: Vector3;
            depth: number;
            height: number;
            width: number;
        }
        | null
    container: Scene
    disable?: boolean
    disableX?: boolean
    disableY?: boolean
    disableZ?: boolean
    emitter: Emitter<any>
    front?: boolean
    group: Group
    groupInner: Group
    groupOuter: Group
    left?: boolean
    precise?: boolean
    right?: boolean
    top?: boolean

    Methods

    • Parameters

      • ...object: Object3D<Object3DEventMap>[]

      Returns void