Class Box

A cute box mesh that we can see everywhere.

Hierarchy (view full)

Constructors

Properties

base: Base
container: Scene
emitter: Emitter<any>
mesh: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>

Methods

  • Parameters

    • time: number
    • axis: "x" | "y" | "z" = "y"
    • speed: number = 1

    Returns void