kokomi.js
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    Class Caustics

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    base: Base
    bound: {
        boundingBox: Box3;
        boundingSphere: Sphere;
        center: Vector3;
        depth: number;
        height: number;
        width: number;
    }
    causticsComputeMaterial: ShaderMaterial
    causticsFBO: FBO
    causticsPlane: Mesh
    causticsQuad: FullScreenQuad
    chromaticAberration: number
    container: Scene
    emitter: Emitter<any>
    group: Group
    intensity: number
    ior: number
    lightSource: Vector3
    material: ShaderMaterial
    noiseIntensity: number
    normalCamera: PerspectiveCamera
    normalFBO: FBO
    normalMaterial: MeshNormalMaterial
    samples: number
    saturation: number
    scaleCorrection: number
    scene: Scene

    Methods

    • Parameters

      • ...object: Object3D<Object3DEventMap>[]

      Returns void