Class Caustics

Hierarchy (view full)

Constructors

Properties

base: Base
bound: {
    boundingBox: Box3;
    boundingSphere: Sphere;
    center: Vector3;
    depth: number;
    height: number;
    width: number;
}
causticsComputeMaterial: ShaderMaterial
causticsFBO: FBO
causticsPlane: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
causticsQuad: FullScreenQuad<Material>
chromaticAberration: number
container: Scene
emitter: Emitter<any>
group: Group<Object3DEventMap>
intensity: number
ior: number
lightSource: Vector3
material: ShaderMaterial
noiseIntensity: number
normalCamera: PerspectiveCamera
normalFBO: FBO
normalMaterial: MeshNormalMaterial
samples: number
saturation: number
scaleCorrection: number
scene: Scene

Methods