bound
bound: {
boundingBox: Box3;
boundingSphere: Sphere;
center: Vector3;
depth: number;
height: number;
width: number;
}
causticsComputeMaterial
causticsComputeMaterial: ShaderMaterial
causticsPlane
causticsPlane: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
chromaticAberration
chromaticAberration: number
container
container: Scene
emitter
emitter: Emitter<any>
group
group: Group<Object3DEventMap>
intensity
intensity: number
lightSource
lightSource: Vector3
material
material: ShaderMaterial
noiseIntensity
noiseIntensity: number
normalCamera
normalCamera: PerspectiveCamera
normalMaterial
normalMaterial: MeshNormalMaterial
saturation
saturation: number
scaleCorrection
scaleCorrection: number
Reference: https://blog.maximeheckel.com/posts/caustics-in-webgl/