kokomi.js
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    Interface MeshReflectorMaterialConfig

    interface MeshReflectorMaterialConfig {
        blur: number | [number, number];
        ignoreObjects: Object3D<Object3DEventMap>[];
        mirror: number;
        mixBlur: number;
        mixStrength: number;
        resolution: number;
    }
    Index

    Properties

    blur: number | [number, number]
    ignoreObjects: Object3D<Object3DEventMap>[]
    mirror: number
    mixBlur: number
    mixStrength: number
    resolution: number