kokomi.js
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    kokomi.js

    kokomi.js

    A growing three.js helper library.

    Version License: MIT Twitter: alphardex007

    Sangonomiya Kokomi, the young Divine Priestess of Watatsumi Island.

    npm i kokomi.js
    

    Also, make sure to install three.js.

    npm i three
    

    Check the documentation: https://kokomi-docs.netlify.app/

    With just several lines, you can make a most basic 3D scene :d

    index.html

    <div id="sketch"></div>
    

    style.css

    #sketch {
    width: 100vw;
    height: 100vh;
    background: black;
    overflow: hidden;
    }

    script.js

    import * as kokomi from "kokomi.js";

    class Sketch extends kokomi.Base {
    create() {
    new kokomi.OrbitControls(this);

    const box = new kokomi.Box(this);
    box.addExisting();

    this.update((time) => {
    box.spin(time);
    });
    }
    }

    const createSketch = () => {
    const sketch = new Sketch();
    sketch.create();
    return sketch;
    };

    createSketch();

    Basic

    Online Sandbox: https://kokomi-sandbox.netlify.app/

    • You can simply extend kokomi.Base class to kickstart a simple scene without writing any boilerplate codes.
    • Either you can write all your three.js code in a single file, or encapsulate your code into individual classes in a large project. By extending kokomi.Component, you can make your components keep their own state and animation.
    • kokomi.AssetManager can handle the preloads of assets (gltfModel, texture, cubeTexture, font, etc). You can just write a simple js object to config your assets without caring about various loaders.
    • Integrated with three.interactive, which can handle mouse and touch interactions easily.
    • Many more useful components for you to discover!

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    👤 alphardex

    Give a ⭐️ if this project helped you!


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