kokomi.js
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    Class Environment

    By extending this class, you can make your components keep their own state and animation.

    Demo: https://kokomi-js.vercel.app/examples/#component

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    base: Base
    container: Scene
    cubeCamera: CubeCamera
    emitter: Emitter<any>
    fbo: WebGLCubeRenderTarget
    ignoreObjects: Object3D<Object3DEventMap>[]
    virtualScene: Scene

    Accessors

    Methods