Type Alias MeshReflectorMaterialProps
MeshReflectorMaterialProps: {
depthScale: number;
depthToBlurRatioBias: number;
distortion: number;
distortionMap?: Texture;
hasBlur: boolean;
maxDepthThreshold: number;
minDepthThreshold: number;
mirror: number;
mixBlur: number;
mixContrast: number;
mixStrength: number;
tDiffuse: Texture;
tDiffuseBlur: Texture;
textureMatrix: Matrix4;
}