Function getBound

  • Parameters

    • object: Object3D<Object3DEventMap>
    • precise: boolean = true

    Returns {
        boundingBox: Box3;
        boundingSphere: Sphere;
        center: Vector3;
        depth: number;
        height: number;
        width: number;
    }

    • boundingBox: Box3
    • boundingSphere: Sphere
    • center: Vector3
    • depth: number
    • height: number
    • width: number