Class ContactShadows

Hierarchy (view full)

Constructors

Properties

base: Base
blur: number
blurPlane: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
container: Scene
count: number
depthMaterial: MeshDepthMaterial
emitter: Emitter<any>
frames: number
group: Group<Object3DEventMap>
horizontalBlurMaterial: ShaderMaterial
mesh: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
renderTarget: WebGLRenderTarget<Texture>
renderTargetBlur: WebGLRenderTarget<Texture>
shadowCamera: OrthographicCamera
smooth: boolean
verticalBlurMaterial: ShaderMaterial

Methods