kokomi.js
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    Class ImagePanorama

    First you should add kokomi.Viewer, which automatically adds proper camera and orbitControls to your scene. Then load your image asset with kokomi.AssetManager. After that, you can use kokomi.ImagePanorama to get the panorama scene and add it to the viewer.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    active: boolean
    base: Base
    container: Scene
    emitter: Emitter<any>
    id: string
    infospots: Html[]
    isInfospotVisible: boolean
    material: MeshBasicMaterial
    mesh: Mesh

    Methods