kokomi.js
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    Class Html

    It can help you merge HTML elements into the WebGL world by converting 3D positions to 2D positions. If element is visible, it will have a visible CSS class (can be customized), and for 2D position it will have 3 CSS variables --x, --y and --z-index (can be customized too)

    Demo: https://codesandbox.io/s/kokomi-js-html-w0qfmr?file=/src/components/sphereWordCloud.ts

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    base: Base
    container: Scene
    distanceFactor: number
    el: HTMLElement
    emitter: Emitter<any>
    group: Object3D
    occlude: Object3D<Object3DEventMap>[]
    parentGroup: Object3D<Object3DEventMap> | null
    perspectiveName: string
    position: Vector3
    raycaster: Raycaster
    scalePropertyName: string
    transform: boolean
    transformInnerName: string
    transformOuterName: string
    viewportHeightName: string
    viewportWidthName: string
    visibleClassName: string
    visibleToggle: boolean
    xPropertyName: string
    yPropertyName: string
    zIndexPropertyName: string

    Accessors

    • get viewportSize(): { height: number; width: number }

      Returns { height: number; width: number }

    Methods

    • Parameters

      • scale: number = 1

      Returns void

    • Parameters

      • zIndex: number = 0

      Returns void

    • Parameters

      • __namedParameters: { x?: number; y?: number }

      Returns void