clearColor
clearColor: number
container
container: Scene
emitter
emitter: Emitter<any>
fadeColor
fadeColor: Color
fadeFactor
fadeFactor: number
fadeMaterial
fadeMaterial: ShaderMaterial
fadePlane
fadePlane: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
framebuffer1
framebuffer1: WebGLRenderTarget<Texture>
framebuffer2
framebuffer2: WebGLRenderTarget<Texture>
isActive
isActive: boolean
orthoCamera
orthoCamera: OrthographicCamera
resultPlane
resultPlane: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
rotationAngle
rotationAngle: number
uvMatrix
uvMatrix: Matrix3
A drop-in Persistence Effect
Credit: https://tympanus.net/codrops/2021/12/28/adding-a-persistence-effect-to-three-js-scenes/
Demo: https://kokomi-playground.vercel.app/entries/#starTunnel