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kokomi.js
kokomi.js
Float
Class Float
A class that can make objects float.
Hierarchy (
view full
)
Component
Float
Index
Constructors
constructor
Properties
base
container
emitter
float
Intensity
floating
Range
group
offset
rotation
Intensity
speed
Methods
add
add
Existing
emit
off
on
update
Constructors
constructor
new
Float
(
base
,
config
?
)
:
Float
Parameters
base
:
Base
config
:
Partial
<
FloatConfig
>
= {}
Returns
Float
Properties
base
base
:
Base
container
container
:
Scene
emitter
emitter
:
Emitter
<
any
>
float
Intensity
float
Intensity
:
number
floating
Range
floating
Range
:
[
number
?
,
number
?
]
group
group
:
Group
<
Object3DEventMap
>
offset
offset
:
number
rotation
Intensity
rotation
Intensity
:
number
speed
speed
:
number
Methods
add
add
(
...
object
)
:
void
Parameters
Rest
...
object
:
Object3D
<
Object3DEventMap
>
[]
Returns
void
add
Existing
add
Existing
(
)
:
void
Returns
void
emit
emit
(
type
,
event
?
)
:
void
Parameters
type
:
string
event
:
any
= {}
Returns
void
off
off
(
type
,
handler
)
:
void
Parameters
type
:
string
handler
:
any
Returns
void
on
on
(
type
,
handler
)
:
void
Parameters
type
:
string
handler
:
any
Returns
void
update
update
(
time
)
:
void
Parameters
time
:
number
Returns
void
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Constructors
constructor
Properties
base
container
emitter
float
Intensity
floating
Range
group
offset
rotation
Intensity
speed
Methods
add
add
Existing
emit
off
on
update
kokomi.js
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A class that can make objects float.