Interface _CSMParam

interface _CSMParam {
    baseMaterial: CSMBaseMaterial;
    cacheKey?: (() => string);
    fragmentShader?: string;
    patchMap?: CSMPatchMap;
    uniforms?: {
        [key: string]: THREE.IUniform<any>;
    };
    vertexShader?: string;
}

Properties

baseMaterial: CSMBaseMaterial
cacheKey?: (() => string)
fragmentShader?: string
patchMap?: CSMPatchMap
uniforms?: {
    [key: string]: THREE.IUniform<any>;
}
vertexShader?: string