kokomi.js
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    Class MeshReflectorMaterial

    A material for reflection, which has blur support.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    base: Base
    beforeRender: () => void
    blurpass: BlurPass
    container: Scene
    emitter: Emitter<any>
    fbo1: WebGLRenderTarget
    fbo2: WebGLRenderTarget
    hasBlur: boolean
    ignoreObjects: Object3D<Object3DEventMap>[]
    parent: Mesh
    virtualCamera: PerspectiveCamera

    Methods