beforeRender
beforeRender: (() => void)
blurpass
blurpass: BlurPass
container
container: Scene
emitter
emitter: Emitter<any>
fbo1
fbo1: WebGLRenderTarget<Texture>
fbo2
fbo2: WebGLRenderTarget<Texture>
ignoreObjects
ignoreObjects: Object3D<Object3DEventMap>[]
parent
parent: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
virtualCamera
virtualCamera: PerspectiveCamera
A material for reflection, which has blur support.