kokomi.js
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    Class Stage

    By extending this class, you can make your components keep their own state and animation.

    Demo: https://kokomi-js.vercel.app/examples/#component

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    ambientLight: AmbientLight
    base: Base
    center: Center
    contactShadows?: ContactShadows | null
    container: Scene
    emitter: Emitter<any>
    group: Group
    pointLight: PointLight
    presetData: PresetItem
    shadow: boolean | "contact"
    spotLight: SpotLight

    Methods

    • Parameters

      • ...object: Object3D<Object3DEventMap>[]

      Returns void