Interface EnvironmentConfig

interface EnvironmentConfig {
    far: number;
    ignoreObjects: Object3D<Object3DEventMap>[];
    near: number;
    options: RenderTargetOptions;
    resolution: number;
    scene: Scene;
    textureType: TextureDataType;
}

Properties

far: number
ignoreObjects: Object3D<Object3DEventMap>[]
near: number
options: RenderTargetOptions
resolution: number
scene: Scene
textureType: TextureDataType