kokomi.js
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    Interface PlaneConfig

    interface PlaneConfig {
        fragmentShader: string;
        shadertoyMode: boolean;
        uniforms: { [uniform: string]: IUniform<any> };
        vertexShader: string;
    }
    Index

    Properties

    fragmentShader: string
    shadertoyMode: boolean
    uniforms: { [uniform: string]: IUniform<any> }
    vertexShader: string