kokomi.js
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    Class CustomEffect

    With this, you can just provide your vertex and fragment shader to make a customized postprocessing effect.

    Demo: https://kokomi-playground.vercel.app/entries/#volumetricLight

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    base: Base
    composer: EffectComposer
    container: Scene
    customPass: ShaderPass
    emitter: Emitter<any>
    uniformInjector: UniformInjector

    Methods